About Loopsmith
Spin the tangled hoops, slide each gap into the glow, and watch the whole knot fall apart.
Loopsmith is a cozy spinning puzzle: every hoop has a little gap, and it slips free when you turn that gap into the spot where it overlaps another hoop. Free the hoops in the right order, steer beads out of the way, crack frozen hoops and set off chain reactions across 120 levels in 6 worlds. Play the Daily Tangle for a daily gift, race the clock in Rush, and learn it all in a hands-on how-to-play made for first-timers.
How to play
Every hoop has a small gap. Where two hoops overlap, the spot glows. Turn a hoop until its gap sits in the glow and it slips free. A hoop with one gap that is held by two other hoops can't get out yet, so free one of those first. You win when every hoop is free, and in levels you can't lose.
Each hoop you turn counts as one move. Clear a level within the move goal for 3 stars. There are 120 levels in 6 worlds of 20, and each level opens when you clear the one before it.
On a computer, hold the mouse on a hoop and move around it like a wheel, click for a small turn, or use the mouse wheel. H gives a hint and R starts again. On a phone, slide your finger around a hoop, tap for a small turn, and tap the bulb for a hint.
Computer
- DragHold the mouse on a hoop and move around it to turn it
- ClickTurn a hoop a little
- Mouse wheelTurn the hoop under the mouse
- ←or→Turn the chosen hoop
- ↑or↓orTabChoose another hoop
- HHint
- RStart again
- PorEscPause
Phone or tablet
- DragSlide your finger around a hoop to turn it
- TapTurn a hoop a little
- BulbGet a hint
Tips and tricks
- Turning the same hoop again right away does not add a move. Finish one hoop before you touch another to stay under the goal.
- When one hoop slips free, any hoop it was holding may fall loose too. Plan these chain reactions.
- A gold bead can't pass through another hoop. If it bumps, turn the other way.
- A frozen hoop can't turn. Its number shows how many touching hoops you must free to crack the ice.
- Hoops with two gaps, found in Twin Moons and later, can slip off two hoops at the same time.
- Rush starts with 60 seconds. Each freed hoop adds 2 seconds and points, chains are worth more, and clearing a whole tangle gives a bonus.
What makes it fun
Loopsmith feels like untangling a real knot. The thinking is in the order: which hoop to free first so the rest fall away. Worlds two to four add beads, then ice, then two gaps, and the last two mix it all.
Achievements
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Questions about Loopsmith
How do I get more hints?
You start with 3. You get 1 for each level you clear with 3 stars for the first time, and 1 as a gift for each new Daily Tangle, up to 9 hints.
What is the Daily Tangle?
One new puzzle each day, the same for everyone. Your first solve counts toward your streak and the Fastest Daily Tangle board.
Does my progress save?
Yes. Your stars, hints, streak and best Rush score save automatically.
- Made by
- Bhayson
- Works on
- Phone, tablet and computer
- Status
- Added October 3, 2026

