Wildbond screenshot

Wildbond

Wildbondby Bhayson

About Wildbond

Befriend wild creatures in turn-based tactics battles, calm five corrupted guardians and climb the endless Bonders' Tower.

Explore a cozy 3D world of five regions with your creature partner, and win wild creatures over in grid battles instead of just beating them. Cleanse or defeat the Tidemother, Cinderking, Galewing and more, choose how the story ends, then test your team floor by floor in the endless Bonders' Tower.

How to play

Pick a partner creature, then explore five regions, from the Mossy Glade to the Heartwood. Wild creatures hide in tall grass or roam in groups, and meeting them starts a turn-based battle on a grid. You can win by knocking out the foes or by winning a wild creature over: stand next to it and use Bond to offer a Bond Charm. Its trust is the chance it joins your team.

On a computer, walk with WASD or the arrow keys, talk with E or Space, and sneak with Shift. In battle, click tiles and skills, use 1 to 4 for skills, B to bond, U to undo and T to end your turn. On a phone, drag on the left side to walk and tap to choose. Controllers work too.

Computer

  • WASDorArrowsWalk
  • Hold mouseWalk toward the pointer
  • EorSpaceTalk and interact
  • ShiftSneak up on shy creatures
  • ClickPick creatures, tiles and skills in battle
  • 1-4orBorWorUorTSkills, bond, wait, undo, end turn
  • MorEscMap, menu
  • ControllerFull gamepad support

Phone or tablet

  • Drag left sideWalk
  • TapTalk, pick tiles and skills
  • Sneak buttonCreep up on shy creatures

Tips and tricks

  • Trust grows when you weaken a wild creature, make it drowsy or rooted, or do what it loves, like racing a Thornhare. A knockout scares the others.
  • Use the element circle: Ember beats Grove, Grove beats Tide, and Tide beats Ember. Super effective hits lower trust a little.
  • Put a second creature next to your target. When one attacks, the other can join in with a Bond Link for extra damage.
  • To cleanse a guardian, break its Hollow growths, bring it to a quarter of its health, then offer a Bond Charm. If it falls first, it is only defeated.
  • Some creatures help you explore. Thornhares leap gaps, Mosslings push boulders, and gliders take you down from high ledges.
  • Rest at a campfire to heal everyone and change your team.

What makes it fun

Wildbond turns every battle into a choice between fighting and making friends. Your choices with the Warden Kael and with each guardian change how the story ends. After an ending, you can face guardian echoes or climb the Bonders' Tower, where your team only heals after each fifth-floor champion.

Achievements

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Questions about Wildbond

Where do I get more Bond Charms?

Resting at camp tops you back up to three. Quests also give them, Tamsin forges them from charm stones, and the Bonders' Tower gives one every tenth floor.

Does my game save?

Yes. It saves as you play, and Continue on the title screen picks up where you left off.

When does the Bonders' Tower open?

After you reach an ending. It stands behind Aldo's hut in the Whisperwind Highlands, and clearing a champion's floor lets you start above it next time.

Made by
Bhayson
Category
Strategy, 3D
Works on
Phone, tablet and computer
Status
Added October 19, 2026
  • Creatures
  • Tactics
  • RPG
  • Turn-based
  • Adventure
  • Story
  • Cozy
  • Controller